Ace Detective
Posted: September 16th, 2020, 4:24 pm
Welcome folks, to a new game that I would like to call Ace Detective. While it is rather similar to your "Assassin Games," they are ever so slightly different. I'm calling upon all of you to ask for your help in finding the leader of a group known as the Royals, comprised of five members: The Jack, The Queen, The King, The Ace, and The Joker. They typically assassinate major public figures and anyone who makes an attempt to bust them out, and each of them have roles that can aid in their attack on their figure. As of right now, they are planning to attack Canada's Prime Minister, Justin Trudeau and cause political anarchy there to their peaceful ways, and I need a team to be able to bust their current Ace as fast as possible. We must save Canada.
Did I say "current" Ace? Yes, the team is very fluid with their roles, and they will constantly be swapping their roles with each other, so you need to find the member that is currently the Ace.
ROLES - The first five to post on this will be privately given a Royal role, and once that the operation has begun, everyone else may participate as Detectives.
The Ace: They are perhaps the most important part of this operation. They are the leader, and they are your main target. They are the one of two members capable of swapping roles with any one of the other members on the team. The Ace role may be passed on TWICE in a day, but no more. Bust this figure and you win.
The Joker: They are the assassin of the game, but the only way the Joker assassinates is if someone falsely accuses them as The Ace. Like The Ace, they may also swap roles with other members of the team. Bust this figure and you die. If The Joker successfully kills 5 members of the detective team, I will be forced to end the operation, so please try not to get busted by the Joker.
The Queen and The King: They are the brains of this operation, gathering intel on the attack on Trudeau. However, whenever one of them calls out for one point of intel, they must expose themselves as one of the two roles. Once exposed, however, they can no longer gain any intel. The duo needs to gain 11 points of intel, and if they do, the Royals win by killing Trudeau in a planned attack. Bust these figures and you can force them not to gain intel. Each role may only gain 1 intel per day if they choose to do so.
The Jack: Ah the poor fool of the team. They are a worthless member that simply cannot do anything. However, exposing your identity will not drag the team down so much. You're the distraction.
Detectives: Anyone not part of the first five is not a Royal member, but is instead one of my trusted detectives (I hope.), and you all need to be able to bust The Ace so the team may fall. You all collectively get ONE busting attempt per day on any one of the five members you select.
RULES
1. A day has passed whenever it is 9 AM at Eastern Standard Time. All action cooldowns are reset once it hits that time.
2. Detectives, on their own accord, will guess who is The Ace with one attempt a day.
3. If a Detective busts the person that is currently The Ace, the Detectives win.
4. If a Detective busts The Joker, that Detective is dead and can no longer participate. The Joker's identity will be exposed.
5. If a Detective busts The Queen or The King, they must reveal that they are one of the two, and they are unable to collect intel for the day.
6. If a Detective busts The Jack, they are exposed as The Jack, but the others are okay.
7. The Ace and The Joker role can be passed along only if BOTH parties consent through private communication of some form. I should know who The Ace currently is so that I may drop potential leads for my team (though you guys have threatened to kill me if I publicly identify them, so my hints will be rather... subtle). If The Ace already swapped twice, then The Joker may not swap with The Ace.
8. The Ace may only be swapped twice in one day, but The Joker can be passed around infinitely.
9. The Queen and The King may decide to expose their identities; if either of them exposes themselves and not because of a Detective guess, they collect one intel for the Royals.
10. The Queen and The King may get only ONE intel a day for each role, so if it was passed on to another person after being exposed, the next person CANNOT expose themselves again for another free intel point.
11. The Royals NEVER communicate to each other in a private group chat; they only send private messages around in one-to-one conversations to avoid being found by my forces.
12. If The Joker role collectively gets 5 kills, OR if The Queen and The King collectively get 11 intel points, the Royals are victorious.
13. Anyone may participate in this forum discussion, including Royals. Royals may talk to other Royals if they so choose, and Detectives may talk to Royals. Detectives may discuss with each other anywhere.
14. The first five people to post to this forum will be Royals. I shall assign the roles to them, but afterwards I will only know who The Ace is.
15. Obviously this game won’t be fun if you cheat, especially with rule 11. Don’t. Do. It.
16. You cannot stack your actions. Use them or they go to waste.
17. Detectives are just guessing who is The Ace. If the guess is wrong, the figure must still identify who they were. If they were The Queen or The King, they also lose their chance to get an intel point.
Did I say "current" Ace? Yes, the team is very fluid with their roles, and they will constantly be swapping their roles with each other, so you need to find the member that is currently the Ace.
ROLES - The first five to post on this will be privately given a Royal role, and once that the operation has begun, everyone else may participate as Detectives.
The Ace: They are perhaps the most important part of this operation. They are the leader, and they are your main target. They are the one of two members capable of swapping roles with any one of the other members on the team. The Ace role may be passed on TWICE in a day, but no more. Bust this figure and you win.
The Joker: They are the assassin of the game, but the only way the Joker assassinates is if someone falsely accuses them as The Ace. Like The Ace, they may also swap roles with other members of the team. Bust this figure and you die. If The Joker successfully kills 5 members of the detective team, I will be forced to end the operation, so please try not to get busted by the Joker.
The Queen and The King: They are the brains of this operation, gathering intel on the attack on Trudeau. However, whenever one of them calls out for one point of intel, they must expose themselves as one of the two roles. Once exposed, however, they can no longer gain any intel. The duo needs to gain 11 points of intel, and if they do, the Royals win by killing Trudeau in a planned attack. Bust these figures and you can force them not to gain intel. Each role may only gain 1 intel per day if they choose to do so.
The Jack: Ah the poor fool of the team. They are a worthless member that simply cannot do anything. However, exposing your identity will not drag the team down so much. You're the distraction.
Detectives: Anyone not part of the first five is not a Royal member, but is instead one of my trusted detectives (I hope.), and you all need to be able to bust The Ace so the team may fall. You all collectively get ONE busting attempt per day on any one of the five members you select.
RULES
1. A day has passed whenever it is 9 AM at Eastern Standard Time. All action cooldowns are reset once it hits that time.
2. Detectives, on their own accord, will guess who is The Ace with one attempt a day.
3. If a Detective busts the person that is currently The Ace, the Detectives win.
4. If a Detective busts The Joker, that Detective is dead and can no longer participate. The Joker's identity will be exposed.
5. If a Detective busts The Queen or The King, they must reveal that they are one of the two, and they are unable to collect intel for the day.
6. If a Detective busts The Jack, they are exposed as The Jack, but the others are okay.
7. The Ace and The Joker role can be passed along only if BOTH parties consent through private communication of some form. I should know who The Ace currently is so that I may drop potential leads for my team (though you guys have threatened to kill me if I publicly identify them, so my hints will be rather... subtle). If The Ace already swapped twice, then The Joker may not swap with The Ace.
8. The Ace may only be swapped twice in one day, but The Joker can be passed around infinitely.
9. The Queen and The King may decide to expose their identities; if either of them exposes themselves and not because of a Detective guess, they collect one intel for the Royals.
10. The Queen and The King may get only ONE intel a day for each role, so if it was passed on to another person after being exposed, the next person CANNOT expose themselves again for another free intel point.
11. The Royals NEVER communicate to each other in a private group chat; they only send private messages around in one-to-one conversations to avoid being found by my forces.
12. If The Joker role collectively gets 5 kills, OR if The Queen and The King collectively get 11 intel points, the Royals are victorious.
13. Anyone may participate in this forum discussion, including Royals. Royals may talk to other Royals if they so choose, and Detectives may talk to Royals. Detectives may discuss with each other anywhere.
14. The first five people to post to this forum will be Royals. I shall assign the roles to them, but afterwards I will only know who The Ace is.
15. Obviously this game won’t be fun if you cheat, especially with rule 11. Don’t. Do. It.
16. You cannot stack your actions. Use them or they go to waste.
17. Detectives are just guessing who is The Ace. If the guess is wrong, the figure must still identify who they were. If they were The Queen or The King, they also lose their chance to get an intel point.