Gravity Vehicle C
-
- Member
- Posts: 1
- Joined: Mon Sep 23, 2019 6:36 pm
- Division: C
- State: CA
- Has thanked: 0
- Been thanked: 0
Re: Gravity Vehicle C
Hi! I'm new to this event so I have a few questions.
1. Is the brachistochrone curve even needed anymore? Someone mentioned this, but the time doesn't include going down the ramp so I'm not sure if there is really a benefit then.
2. What is the wingnut spring system mentioned in the forum? Is there a spring that the wingnut runs into to decelerate the car?
3. Is there any benefit to cars with a chassis that looks like an capital I, so like the connection between the front and rear axles is in the middle, not on the sides (if that makes sense), VS a car that has the connections on both sides (so like a rectangle)?
Thanks
1. Is the brachistochrone curve even needed anymore? Someone mentioned this, but the time doesn't include going down the ramp so I'm not sure if there is really a benefit then.
2. What is the wingnut spring system mentioned in the forum? Is there a spring that the wingnut runs into to decelerate the car?
3. Is there any benefit to cars with a chassis that looks like an capital I, so like the connection between the front and rear axles is in the middle, not on the sides (if that makes sense), VS a car that has the connections on both sides (so like a rectangle)?
Thanks
-
- Member
- Posts: 142
- Joined: Fri Feb 08, 2019 12:41 pm
- Division: Grad
- State: NY
- Has thanked: 9 times
- Been thanked: 4 times
Re: Gravity Vehicle C
1. No, you are exactly rightSciOlyCactus45 wrote: ↑Mon Sep 23, 2019 6:42 pm Hi! I'm new to this event so I have a few questions.
1. Is the brachistochrone curve even needed anymore? Someone mentioned this, but the time doesn't include going down the ramp so I'm not sure if there is really a benefit then.
2. What is the wingnut spring system mentioned in the forum? Is there a spring that the wingnut runs into to decelerate the car?
3. Is there any benefit to cars with a chassis that looks like an capital I, so like the connection between the front and rear axles is in the middle, not on the sides (if that makes sense), VS a car that has the connections on both sides (so like a rectangle)?
Thanks
2. Yes, that is what was being referred to
3. Other than being lighter weight, I don't think there are any
THHS '21 Builder Cult Member
2017-2018
2018-2019
2019-2020: GV (9 YUSO, 5 NYC), Detector (8 YUSO, 7 NYC), WS (10 NYC), PPP
2020-2021 Events/ Yosemite/HUSO/River Hill/ NYC South Regional
Vehicle Design / 1/--/--/--
WICI / 3/--/--/--
Circuits /--/ 3/ 5/ 1
Machines /--/ 4/ 2/ 2
Detector /--/--/ 2/--
2017-2018
2018-2019
2019-2020: GV (9 YUSO, 5 NYC), Detector (8 YUSO, 7 NYC), WS (10 NYC), PPP
2020-2021 Events/ Yosemite/HUSO/River Hill/ NYC South Regional
Vehicle Design / 1/--/--/--
WICI / 3/--/--/--
Circuits /--/ 3/ 5/ 1
Machines /--/ 4/ 2/ 2
Detector /--/--/ 2/--
-
- Exalted Member
- Posts: 1068
- Joined: Mon Apr 23, 2018 7:13 pm
- Division: C
- State: NJ
- Pronouns: He/Him/His
- Has thanked: 528 times
- Been thanked: 597 times
Re: Gravity Vehicle C
IMO easier to build, although it could be a bit weaker if not built properly. Either works fine, there's not much going on in the center of the car anyways. I've stuck with capital I cars rather than rectangle cars because I don't really think there's a difference in performance.SciOlyCactus45 wrote: ↑Mon Sep 23, 2019 6:42 pm Hi! I'm new to this event so I have a few questions.
3. Is there any benefit to cars with a chassis that looks like an capital I, so like the connection between the front and rear axles is in the middle, not on the sides (if that makes sense), VS a car that has the connections on both sides (so like a rectangle)?
Thanks
BirdSO Tournament Director, SoCal Planning Team
WW-P HSN '22, Community MS '18
Sciolyperson1's Userpage
WW-P HSN '22, Community MS '18
Sciolyperson1's Userpage
Re: Gravity Vehicle C
Sorry I sent this from my phone, I meant wall off both sides to allow the rollers on the car to push against.chessbucket wrote: ↑Mon Sep 23, 2019 1:50 pmCan you clarify "walk off both sides" ?T&J101 wrote: ↑Mon Sep 23, 2019 10:50 amYea it makes sense, any small deviation in the axle angle would be amplified by aggressive wheel base design.MadCow2357 wrote: ↑Mon Sep 23, 2019 5:49 am
Instability definitely. There's a reason why cars nowadays have 4 wheels instead of 3. I may be wrong, but I think that there is another possible disadvantage to 3 wheels. windu said that a large wheelbase is less prone to drifting (wheel slippage and stuff), so my guess is that a 3 wheeled design is more prone to drifting since the triangular wheelbase significantly decreases the area. Can someone clarify this?
Also this year start height of the car isn’t measure so would it be ok to walk off both sides? I’m thinking I should attach spring loaded rollers to both walls for a clean, straight run.
Re: Gravity Vehicle C
There wouldn’t necessarily have to be channels for the rollers, just a wall for them to push up against, if you have two walls the left rollers could be spring loaded to move outwards and the other side could be a set distance. This would allow the car to be perfectly parallel to the wall.Arbiter604 wrote: ↑Mon Sep 23, 2019 11:50 amWhat would be the advantage of spring loaded rollers vs. conventional ones? I've thought about this idea earlier but the hard part seems to be designing the channel the rollers slot in as it would need to match the profile of the ramp.T&J101 wrote: ↑Mon Sep 23, 2019 10:50 amYea it makes sense, any small deviation in the axle angle would be amplified by aggressive wheel base design.MadCow2357 wrote: ↑Mon Sep 23, 2019 5:49 am
Instability definitely. There's a reason why cars nowadays have 4 wheels instead of 3. I may be wrong, but I think that there is another possible disadvantage to 3 wheels. windu said that a large wheelbase is less prone to drifting (wheel slippage and stuff), so my guess is that a 3 wheeled design is more prone to drifting since the triangular wheelbase significantly decreases the area. Can someone clarify this?
Also this year start height of the car isn’t measure so would it be ok to walk off both sides? I’m thinking I should attach spring loaded rollers to both walls for a clean, straight run.
-
- Member
- Posts: 63
- Joined: Sun Jan 27, 2019 5:37 pm
- Division: C
- State: PA
- Has thanked: 5 times
- Been thanked: 0
Re: Gravity Vehicle C
It might be best to just go without a system to guide the car down the ramp. It would generate unnecessary friction, the largest drawback of rails, and if the car is misaligned, the action taken by the system could slow it down to the point that it doesn't reach the target or it could throw it even further off course. Therefore, you would likely score better without the system even if you align incorrectly.T&J101 wrote: ↑Tue Sep 24, 2019 1:19 pmThere wouldn’t necessarily have to be channels for the rollers, just a wall for them to push up against, if you have two walls the left rollers could be spring loaded to move outwards and the other side could be a set distance. This would allow the car to be perfectly parallel to the wall.Arbiter604 wrote: ↑Mon Sep 23, 2019 11:50 amWhat would be the advantage of spring loaded rollers vs. conventional ones? I've thought about this idea earlier but the hard part seems to be designing the channel the rollers slot in as it would need to match the profile of the ramp.T&J101 wrote: ↑Mon Sep 23, 2019 10:50 am
Yea it makes sense, any small deviation in the axle angle would be amplified by aggressive wheel base design.
Also this year start height of the car isn’t measure so would it be ok to walk off both sides? I’m thinking I should attach spring loaded rollers to both walls for a clean, straight run.
Also, you may or may not have to deal with the recoil from the spings firing away from the car as it exits the walled section, but I have no idea if this could actually be a problem.
For now, I'm just sticking with lining up a spot on the car with a spot on the ramp. Ramp guidance systems might just be a bit too finicky to be worthwhile.
2019 - 2020 Events
~ Boomilever
~ Detector Building
~ Gravity Vehicle
~ Machines
~ Ping-Pong Parachute
~ Boomilever
~ Detector Building
~ Gravity Vehicle
~ Machines
~ Ping-Pong Parachute
-
- Member
- Posts: 48
- Joined: Wed May 16, 2018 11:57 am
- Division: C
- State: OH
- Has thanked: 2 times
- Been thanked: 3 times
Re: Gravity Vehicle C
The issue I see with this approach is if the ramp isn't perfectly made, the car will be skewed while rolling down the ramp, while a guidance system would theoretically fix that issueTendan wrote: ↑Tue Sep 24, 2019 5:57 pmIt might be best to just go without a system to guide the car down the ramp. It would generate unnecessary friction, the largest drawback of rails, and if the car is misaligned, the action taken by the system could slow it down to the point that it doesn't reach the target or it could throw it even further off course. Therefore, you would likely score better without the system even if you align incorrectly.T&J101 wrote: ↑Tue Sep 24, 2019 1:19 pmThere wouldn’t necessarily have to be channels for the rollers, just a wall for them to push up against, if you have two walls the left rollers could be spring loaded to move outwards and the other side could be a set distance. This would allow the car to be perfectly parallel to the wall.Arbiter604 wrote: ↑Mon Sep 23, 2019 11:50 am
What would be the advantage of spring loaded rollers vs. conventional ones? I've thought about this idea earlier but the hard part seems to be designing the channel the rollers slot in as it would need to match the profile of the ramp.
Also, you may or may not have to deal with the recoil from the spings firing away from the car as it exits the walled section, but I have no idea if this could actually be a problem.
For now, I'm just sticking with lining up a spot on the car with a spot on the ramp. Ramp guidance systems might just be a bit too finicky to be worthwhile.
Solon HS Captain
DMAH
Sassy #137
1-3 placements: 58
Medals + ribbons: 109
Fossils: X/2/3
Code: 2/1/10
Sounds: 1/2/11
Detector: 1/2/X
Circuits: 8/X/X
Gravity: 7/X/X
GLM: X\X\X
DMAH
Sassy #137
1-3 placements: 58
Medals + ribbons: 109
Fossils: X/2/3
Code: 2/1/10
Sounds: 1/2/11
Detector: 1/2/X
Circuits: 8/X/X
Gravity: 7/X/X
GLM: X\X\X
-
- Exalted Member
- Posts: 1068
- Joined: Mon Apr 23, 2018 7:13 pm
- Division: C
- State: NJ
- Pronouns: He/Him/His
- Has thanked: 528 times
- Been thanked: 597 times
Re: Gravity Vehicle C
Instead of adding a guidance system, why not just make the ramp perfectly straight lollindsmaurer wrote: ↑Wed Sep 25, 2019 4:55 amThe issue I see with this approach is if the ramp isn't perfectly made, the car will be skewed while rolling down the ramp, while a guidance system would theoretically fix that issueTendan wrote: ↑Tue Sep 24, 2019 5:57 pmIt might be best to just go without a system to guide the car down the ramp. It would generate unnecessary friction, the largest drawback of rails, and if the car is misaligned, the action taken by the system could slow it down to the point that it doesn't reach the target or it could throw it even further off course. Therefore, you would likely score better without the system even if you align incorrectly.T&J101 wrote: ↑Tue Sep 24, 2019 1:19 pm
There wouldn’t necessarily have to be channels for the rollers, just a wall for them to push up against, if you have two walls the left rollers could be spring loaded to move outwards and the other side could be a set distance. This would allow the car to be perfectly parallel to the wall.
Also, you may or may not have to deal with the recoil from the spings firing away from the car as it exits the walled section, but I have no idea if this could actually be a problem.
For now, I'm just sticking with lining up a spot on the car with a spot on the ramp. Ramp guidance systems might just be a bit too finicky to be worthwhile.
BirdSO Tournament Director, SoCal Planning Team
WW-P HSN '22, Community MS '18
Sciolyperson1's Userpage
WW-P HSN '22, Community MS '18
Sciolyperson1's Userpage
-
- Member
- Posts: 48
- Joined: Wed May 16, 2018 11:57 am
- Division: C
- State: OH
- Has thanked: 2 times
- Been thanked: 3 times
Re: Gravity Vehicle C
when you figure out how to be 100% sure that’s it’s perfectly straight let me knowsciolyperson1 wrote: ↑Wed Sep 25, 2019 7:56 amInstead of adding a guidance system, why not just make the ramp perfectly straight lollindsmaurer wrote: ↑Wed Sep 25, 2019 4:55 amThe issue I see with this approach is if the ramp isn't perfectly made, the car will be skewed while rolling down the ramp, while a guidance system would theoretically fix that issueTendan wrote: ↑Tue Sep 24, 2019 5:57 pm
It might be best to just go without a system to guide the car down the ramp. It would generate unnecessary friction, the largest drawback of rails, and if the car is misaligned, the action taken by the system could slow it down to the point that it doesn't reach the target or it could throw it even further off course. Therefore, you would likely score better without the system even if you align incorrectly.
Also, you may or may not have to deal with the recoil from the spings firing away from the car as it exits the walled section, but I have no idea if this could actually be a problem.
For now, I'm just sticking with lining up a spot on the car with a spot on the ramp. Ramp guidance systems might just be a bit too finicky to be worthwhile.
Solon HS Captain
DMAH
Sassy #137
1-3 placements: 58
Medals + ribbons: 109
Fossils: X/2/3
Code: 2/1/10
Sounds: 1/2/11
Detector: 1/2/X
Circuits: 8/X/X
Gravity: 7/X/X
GLM: X\X\X
DMAH
Sassy #137
1-3 placements: 58
Medals + ribbons: 109
Fossils: X/2/3
Code: 2/1/10
Sounds: 1/2/11
Detector: 1/2/X
Circuits: 8/X/X
Gravity: 7/X/X
GLM: X\X\X
-
- Staff Emeritus
- Posts: 1367
- Joined: Sun Apr 19, 2015 6:37 pm
- Division: Grad
- State: FL
- Has thanked: 2 times
- Been thanked: 31 times
Re: Gravity Vehicle C
Me toolindsmaurer wrote: ↑Wed Sep 25, 2019 12:58 pmwhen you figure out how to be 100% sure that’s it’s perfectly straight let me knowsciolyperson1 wrote: ↑Wed Sep 25, 2019 7:56 am Instead of adding a guidance system, why not just make the ramp perfectly straight lol
Boca Raton Community High School Alumni
Florida Science Olympiad Board of Directors
National Physical Sciences Rules Committee Member
kevin@floridascienceolympiad.org || windu34's Userpage
Florida Science Olympiad Board of Directors
National Physical Sciences Rules Committee Member
kevin@floridascienceolympiad.org || windu34's Userpage