Re: National Test Discussion
Posted: May 22nd, 2016, 9:08 pm
Astronomy (1): Actually legendary in terms of how much fun it was to take . As usual, Donna and Tad made a super awesome test that was a good length (we finished with like 3 seconds left heh and were working furiously the entire time) and also pretty hard (still not sure about a couple questions, even after looking them up after the event ). I thought the first part, over DSOs and IDing, was a bit too easy, but the second part was awesome and I honestly wish the entire test was just a ton of questions like that. I especially liked the questions where it gave you a color-color diagram and SEDs of different YSOs and asked you to figure out stuff about them and the question about the brown dwarf and their atmospheres (reminded me of solar system and the phase diagram which was super fun). All in all, this test was pretty much the ideal nationals test and I hope next year they make it even harder and longer than before with even more stimulus/concept questions (like the back half) and super hard DSO questions
Overall A+ (make it even harder and longer though )
WIDI (4): oh god this literally gave me a heart attack when I saw the materials :/ From a builder's perspective, this was actually a nightmare, with complex plane designations and tiny materials that I could barely hold (the pins and the super tiny ring), let alone manipulate with much precision. As someone who's tall (6' 1") with big hands, this was especially a problem for me, because my arms would keep knocking things over and my fingers were too big to fit in the gaps where things had to be placed inside the cup. While building it, the structure was sorta flimsy (but I may have built parts [or a lot of parts] wrong) and unstable, and it fell over multiple times for me (sometimes because my arm hit it heh). All in all, it was a pain to try and put things in the right place even if you understood what your partner wanted you to do, which was really frustrating for me as a builder. After reading this, it may seem like it was a bad structure (or one that I didn't like), but this is actually the ideal structure for WIDI: something that's hard for both writers and builders alike where both are give things that although might be easily replicable, are hard to describe, or easy to describe while hard to replicate. I'm glad that the proctors made such a difficult structure; I was nowhere near perfect and still somehow medalled
Overall A++ (gonna have nightmares for weeks)
Game On (5): Honestly, I'm not sure why Game On is an event in Division C, but whatever . The prompt was pretty normal (I think it was light or photons?) and I thought the proctors ran it very well, with it being orderly and organized. I thought it was a nice touch to have an online clock at the front of the room and I also liked how they had USBs for each team to put their game on.
Overall A
Bridge (8): Not a testing/lab event, but still run very well. I especially liked how they had a debriefing session where you got to figure out why your bridge broke (or didn't, if you're super good like LASA xD) and they even had slow motion cameras too which was awesome
Overall A
All in all, everything was pretty awesome and UW-Stout made this an actually god-tier tournament with the ceremonies and tshirts and stuff
Overall A+ (make it even harder and longer though )
WIDI (4): oh god this literally gave me a heart attack when I saw the materials :/ From a builder's perspective, this was actually a nightmare, with complex plane designations and tiny materials that I could barely hold (the pins and the super tiny ring), let alone manipulate with much precision. As someone who's tall (6' 1") with big hands, this was especially a problem for me, because my arms would keep knocking things over and my fingers were too big to fit in the gaps where things had to be placed inside the cup. While building it, the structure was sorta flimsy (but I may have built parts [or a lot of parts] wrong) and unstable, and it fell over multiple times for me (sometimes because my arm hit it heh). All in all, it was a pain to try and put things in the right place even if you understood what your partner wanted you to do, which was really frustrating for me as a builder. After reading this, it may seem like it was a bad structure (or one that I didn't like), but this is actually the ideal structure for WIDI: something that's hard for both writers and builders alike where both are give things that although might be easily replicable, are hard to describe, or easy to describe while hard to replicate. I'm glad that the proctors made such a difficult structure; I was nowhere near perfect and still somehow medalled
Overall A++ (gonna have nightmares for weeks)
Game On (5): Honestly, I'm not sure why Game On is an event in Division C, but whatever . The prompt was pretty normal (I think it was light or photons?) and I thought the proctors ran it very well, with it being orderly and organized. I thought it was a nice touch to have an online clock at the front of the room and I also liked how they had USBs for each team to put their game on.
Overall A
Bridge (8): Not a testing/lab event, but still run very well. I especially liked how they had a debriefing session where you got to figure out why your bridge broke (or didn't, if you're super good like LASA xD) and they even had slow motion cameras too which was awesome
Overall A
All in all, everything was pretty awesome and UW-Stout made this an actually god-tier tournament with the ceremonies and tshirts and stuff