pumptato-cat wrote: ↑December 19th, 2022, 5:07 pm
I'm back with more questions!
1) How can I make climb speed more gradual?
2) How can I make the plane lose less altitude after a collision?(It is currently dropping by anywhere from 4-15ft after a crash with something)
3) On a good plane, should the circle be shifting at all?
For 2), I know that I can move CG forward, but I've added so much weight on the nose that I don't dare add more. Moving the wing around does not seem to help, either, and everything else is set at kit recommendation.
Thanks!
Cat,
1. The first way we usually try to reduce climb rate is to slightly increase propeller pitch (maybe 2 degrees more). This will probably reduce climb rate, but you’ll likely need slightly more rubber density. For example, if you’re using .062 g/in you may have to move up to .064 g/in. Also, you’ll want to watch the last portion of the flight to see that the increased pitch doesn’t make this part of the flight worse. Overall flight time is the final arbiter.
2. Moving CG back and increasing decalage is the typical method to improve collision recovery. However, the wide wing short fuselage airplanes this year’s rules give you (typical for most of the competitive airplanes) a marginally stable configuration. We’re sticking with the rearward CG, light in the nose look, just short of a stall, as it gives significantly better duration. No ceiling hits allowed. Lots of practice to be sure we know what torque and turn and rubber density values we need for every ceiling height.
3. Circle shifting is normal and occurs as there is almost always a little “drift” in even the calmest air gyms. Too many doors leaking a little air around the edges.
Keep up with the good questions
Brian T