We also use a carbon fiber and 3D printed frame for the vehicle. For steering, we just leave two of the 3D printed hubs unglued to the carbon rods (whereas all other connection points are properly glued). The tolerance is tight enough so that the vehicle doesn't change with temperature, time, etc. but we can adjust it pretty easily by manually pushing the rods in/out of the 3D printed hubs. Works perfectly fine for us, but definitely not as repeatable or accurate as putting an axle on a hinge (we didn't due this because of weight issues).ckenn4189 wrote: ↑February 7th, 2023, 9:19 am Hey everyone! I've been watching all the videos, reading the forums, and scouring the web for design ideas and I think I have come down to a general idea of what I want to do:
-Pulley launcher with high-strength braided fishing line
-A carbon fiber body with a wingnut braking system
For wheels, I was thinking either CDs or Banebots wheels? What do yall think would work better?
Also, how does steering the vehicle work after docking? I've heard some mentions about cutting the frame into two parts but I'm confused on how to go about doing that and maintaining stability.
Thanks in advance!
For wheels, I would also recommend 3D printing, or at least go for low-diameter wheels. Using non-3D printed wheels like BaneBots will definitely slow you down (at least in our experience) but our accuracy is fairly good.
Fusion 360 is probably the best software to use, but if you're totally new to CAD, then Tinkercad is free and a little more intuitive. You might want to start there and see whether 3D printing is feasible for your design. And if you'd like further information about materials, 3D printing, or design ideas/files, then you can DM me