Really late reply, but I believe environmental interactions are more like picking up an apple from a tree in the background or not being able to go past a rock bigger than the sprite. I could be wrong, but that was how I interpreted it when I did Game On.stlcards422 wrote: ↑Tue Dec 01, 2020 7:47 pm What are environmental interactions? Does adding grass that moves when the player touches it in a nature-themed game count?
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VENI, VIDI, VICI.
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Yeah, I see your point. However, to save time it is best using library music.stlcards422 wrote: ↑Sun Nov 01, 2020 8:42 am Question; how complicated does the game us usually need to be to win? And are there any examples? Also, how do you find music since you can't download any and the libary aren't good (choppy)
If you want smooth bg music, I have found that using sound bytes underneath the loops section seems to work best.
THen if you write
repeat forever:
play sound [] until done
it should play music smoothly
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Re: Game On B
Environmental interactions are how uc or cc sprites interact with the bg.stlcards422 wrote: ↑Tue Dec 01, 2020 7:47 pm What are environmental interactions? Does adding grass that moves when the player touches it in a nature-themed game count?
For example, if a ball bounces off of platforms, that would be environmental interaction
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Re: Game On B
Question: would having the character bounce off walls be environmental interactions?
This is what I’ve always done and gotten full points, but suddenly I got a 0 for that in 1 invitational and I was wondering if that was me or something that maybe the grader didn’t completely understand or consider.
This is what I’ve always done and gotten full points, but suddenly I got a 0 for that in 1 invitational and I was wondering if that was me or something that maybe the grader didn’t completely understand or consider.
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Re: Game On B
I think this could be considered to be an environmental interaction, but I could see someone debating that. If you want easier points, consider having the sprite interact with the background. Alternatively, you could make a comment on the wall bouncing code, saying something like "this is my intended environmental interaction." Then it's unambiguous and the grader can decide whether they agree.cards104171 wrote: ↑Fri Feb 12, 2021 6:07 am Question: would having the character bounce off walls be environmental interactions?
This is what I’ve always done and gotten full points, but suddenly I got a 0 for that in 1 invitational and I was wondering if that was me or something that maybe the grader didn’t completely understand or consider.
Last edited by 0ddrenaline on Fri Feb 12, 2021 8:38 am, edited 1 time in total.
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That’s good advice— I actually did comment that with the specific wording, but I guess the grader didn’t consider it as interaction or something (which I was upset on.... I was stuck in 4th place and 3rd got a medal).0ddrenaline wrote: ↑Fri Feb 12, 2021 8:38 amI think this could be considered to be an environmental interaction, but I could see someone debating that. If you want easier points, consider having the sprite interact with the background. Alternatively, you could make a comment on the wall bouncing code, saying something like "this is my intended environmental interaction." Then it's unambiguous and the grader can decide whether they agree.cards104171 wrote: ↑Fri Feb 12, 2021 6:07 am Question: would having the character bounce off walls be environmental interactions?
This is what I’ve always done and gotten full points, but suddenly I got a 0 for that in 1 invitational and I was wondering if that was me or something that maybe the grader didn’t completely understand or consider.
What would you really consider as a Sprite interaction with a background? I was thinking like maybe it could bust clouds or something?
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When the clouds become the cc sprite of the game though, even if they are technically part of the bg, it probably wont count as an environment actioncards104171 wrote: ↑Fri Feb 12, 2021 8:49 amThat’s good advice— I actually did comment that with the specific wording, but I guess the grader didn’t consider it as interaction or something (which I was upset on.... I was stuck in 4th place and 3rd got a medal).0ddrenaline wrote: ↑Fri Feb 12, 2021 8:38 amI think this could be considered to be an environmental interaction, but I could see someone debating that. If you want easier points, consider having the sprite interact with the background. Alternatively, you could make a comment on the wall bouncing code, saying something like "this is my intended environmental interaction." Then it's unambiguous and the grader can decide whether they agree.cards104171 wrote: ↑Fri Feb 12, 2021 6:07 am Question: would having the character bounce off walls be environmental interactions?
This is what I’ve always done and gotten full points, but suddenly I got a 0 for that in 1 invitational and I was wondering if that was me or something that maybe the grader didn’t completely understand or consider.
What would you really consider as a Sprite interaction with a background? I was thinking like maybe it could bust clouds or something?
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Yeah, that’s what I was thinking though. I wish these things were specified :/neetivaidya wrote: ↑Mon Mar 08, 2021 7:48 pmWhen the clouds become the cc sprite of the game though, even if they are technically part of the bg, it probably wont count as an environment actioncards104171 wrote: ↑Fri Feb 12, 2021 8:49 amThat’s good advice— I actually did comment that with the specific wording, but I guess the grader didn’t consider it as interaction or something (which I was upset on.... I was stuck in 4th place and 3rd got a medal).0ddrenaline wrote: ↑Fri Feb 12, 2021 8:38 am
I think this could be considered to be an environmental interaction, but I could see someone debating that. If you want easier points, consider having the sprite interact with the background. Alternatively, you could make a comment on the wall bouncing code, saying something like "this is my intended environmental interaction." Then it's unambiguous and the grader can decide whether they agree.
What would you really consider as a Sprite interaction with a background? I was thinking like maybe it could bust clouds or something?
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Re: Game On B
How are we going to be able to collaborate with a partner in Game On via Zoom?
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So you basically work on one game file together. You can do that by sharing an account and have one person code and when they're done you can log in and keep working on your side. You can also simply code while sharing the screen if that is better, but you shouldn't both code at the same time because Scratch isn't guaranteed to save both instances of the work.theskyistillred wrote: ↑Tue Apr 06, 2021 5:56 pm How are we going to be able to collaborate with a partner in Game On via Zoom?
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